#Tread Marks Dedicated Server config file. #Hallsted i am server, January 1st, 2003 #hosted by LWA-harmless, aka Michael Hallsted #This must be set to 1. DedicatedServer = 1 #Updates per second rate of the server. This should #NOT be more than 10 for Internet Servers, unless #you only want High Bandwidth people playing. LAN #servers can safely set the update rate up to 20. #Note that this doesn't affect the FPS of the clients, #only the rate that network update packets are sent. DedicatedFPS = 10 #How many players can join (doesn't count Bots). MaxClients = 5 #Time between Heartbeats to Masters, in seconds. SendHeartbeats = 18 #Addresses of Master Servers to send Heartbeats to. #There are no error messages if the Master addresses #are wrong, so PLEASE check www.TreadMarks.com for #the latest address to use. Note that this is #only required for Internet servers to be visible #to everyone, LAN servers don't need to send heartbeats. MasterServer0 = 206.222.78.139 #Please fill these in with your info! ServerName = "hallsted i am" ServerInfo = "Death Match Free For All! 100% AI Steel. No Teams! default install + Hallsted Server Pack" ServerWebSite = "email (like i care) michael@hallsted.com" #Max bytes per second sent to each client. #Reduce this number if you are going to be running a server on a connection with small upstream bandwidth, like a DSL connection ServerRate = 3000 #Time Limit in Minutes. TimeLimit = 20 #Frag Limit. FragLimit = 70 #Game mode, 1 for Deathmatch/CTF, 0 for Race. Deathmatch = 1 #When running a Race server, as soon as the first human player #crosses the finish line the CoolDownTime will start, during #which time weapon fire isn't allowed, but the rest of the players #will be able to finish the race and place if they can cross the #finish line before the CoolDownTime is up. Since the race is #only fair to players who are in at the start of the race, #you should set the Laps to 1, and the StartDelay to at least 60, #so that if a player joins in the middle of a race, they won't #have to wait too long to start a new race with everyone else. #Number of seconds to count down before the race or match starts. #Set this to at least 60 for Race servers. StartDelay = 20 #Seconds to show scores before switching levels. Should be at least 10. #Set this to 60 or 120 for Race servers. CoolDownTime = 20 #Number of laps in a Race mode game. Laps = 1 #List of maps to run on the dedicated server, specify by file #name or descriptive name. Specify no maps to run all maps. #To run a CTF server, specify only CTF Maps and make sure Deathmatch = 1 DediMap0 = "DM Arminto" DediMap1 = "Clan Barren Lake" DediMap2 = "Clan DM Black Mesa" DediMap3 = "Clan Wind Chill" DediMap4 = "Clan Banks" DediMap5 = "DM Ashton" DediMap6 = "Clan Mosquito" DediMap7 = "Clan Not The Goat" DediMap8 = "Clan Scarab" DediMap9 = "Clan Simian Isle" DediMap10 = "DM Stillwater" DediMap11 = "Clan Bull" DediMap12 = "Clan DM Spikey" DediMap13 = "Clan The Rack" DediMap14 = "Clan Clay Hills" DediMap15 = "DM Ground Zero" DediMap16 = "Desert Divas" DediMap17 = "Clan DM High Plateau" DediMap18 = "Clan Lions Pass" DediMap19 = "Clan Head Land" DediMap20 = "Clan The Ramp" DediMap21 = "Sulfur Springs" DediMap22 = "DM Glacier" DediMap23 = "Clan Pinnacle" DediMap24 = "Clan DM Green Monster" DediMap25 = "Clan Hell Crossing" DediMap26 = "Clan DM Pugmill" DediMap27 = "DM Arminto Valley" DediMap28 = "DM Caldera" DediMap29 = "Clan Deer Hunter" DediMap30 = "Clan DM Didgeridoo" DediMap31 = "Clan Gravitor" DediMap32 = "Clan The River" #DediMap33 = "Map Name" #Set to 1 for random maps, 0 for cycling maps. RandomMaps = 0 #Port addresses. For firewalls or proxy servers, it's best to #allow access on all ports from 12300 through 12499. ServerPort = 12300 ClientPort = 12350 MasterPort = 12499 #Logging. active = 1, no log file = 0 #Logging is active because of KiLlEr's TMlogscan program #note - a log file, if never deleted, could fill up your hard drive LogFileActive = 1 LogFileName = "dedicated.log" #Number of AI bot tanks. NumTanks = 10 #When enabled, the game will add/remove AIs when players join and leave to keep the tank count equal to NumTanks AIAutoFill = 1 #The skill level of the bots, between 0.0 and 1.0. AISkill = 1.0 #The types of tanks allowed for bots, 0 is all, 1 is Steel, 2 is Liquid. LimitTankTypes = 1 #Set this to 1 to enable people to join teams. If 0, no teams are allowed. TeamPlay = 0 #Set this to 1 to use Team Scoring instead of individual scoring, if team play is on. TeamScores = 1 #Set this to 1 to allow team members to kill each other (but it won't give frags). TeamDamage = 0 #The number of teams allowed on this server. Individual maps can be set to less than this value, and will override this value if lower MaxAllowedTeams = 2 #Set this parameter (uncomment) if you want the AI tanks to be on a specific team only. #Otherwise they will spread out evenly among all player teams. #AITankTeam = Red